![]() mircemk has added a new project titled Arduino Door Lock with Smartphone Flashlight Login.Artem liked Home automation hub using Pis, Arduino and more!.mircemk has added details to Arduino Door Lock with Smartphone Flashlight Login.mircemk has updated components for the project titled Arduino Door Lock with Smartphone Flashlight Login.Guido has updated details to A cardboard robot.IoT-devices, LLC has added a new log for GGreg20_ES - Souvenir Geiger Counter.SL has added a new project titled Object-detection-drone.Manfred on How Do You Test If An EEPROM Can Hold Data For 100 Years?.Jonathan Wilson on Zerowriter Promises Zero Distractions While Writing.stan423321 on Zerowriter Promises Zero Distractions While Writing.Oskar on Tesla’s Plug Moves Another Step Closer To Dominance.C on How Do You Test If An EEPROM Can Hold Data For 100 Years?.metan on Displays We Love Hacking: SPI And I2C.thom on VU Meter Built With Neat Graphical VFD Display.Posted in Games, Retrocomputing Tagged casio, Casio Loopy, console, SuperHĪustralia Bans Engineered Stone, Workers Elsewhere Demand The Same 164 Comments ![]() We can see that its graphics may have been a little dated for the 32-bit era and that sticker printer would have driven parents crazy with requests for expensive cartridges, but we can’t help wishing it had made it out of Japan like their portable computers did. ![]() At the same time the original PlayStation was winning developers from the cartridge model with a lower-cost barrier to entry, so the Loopy failed to capture a market and was off sale by 1996. On the face of it the Loopy was up there with the competition, featuring a similar 32-bit SuperH processor to the Sega Saturn paired with a megabyte of RAM, but staying with cartridges as the rest of the industry moved towards CDs led to its games being space-limited and expensive. The Casio Loopy was a Japan-only machine which targeted a female gaming demographic, and featured a built-in sticker printer as its unique selling point. It’s a shock then after spending that decade on the cutting edge, to find a ’90s console we’d never heard of from a major manufacturer. 32-bit gaming was the order of the day and 3D acceleration was making its first appearance in high-end PC graphics cards, so perhaps the fastest changes ever seen in gaming happened across a few short years. Most roms start with corrupted graphics, so hit F3 to clear the screen, then Q to start the game. To work in the computer games business in the mid-1990s was to have a grandstand seat at a pivotal moment. Anyway, Im just looking to figure out how to configure the Casio Loopy, RCA Studio II, and if anyone has tips on the future platforms Ill be working with just to avoid headaches I would greatly appreciate it.
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